Note: Even if your event is small, you will never be done if you don't create at least an event, a group, and a club.
Check in.
It is necessary to check in all players that are to be paired. The purpose of
this procedure is to help you avoid that players entered in advance and that
don't turn up would be paired by mistake. A scratched player is however
not the same as a deleted player. A scratched one is still in the "database"
and can easily be added (in case he or she will turn up too late, say to round 2). So the
check in is prefarably done on the day for the start of the event. A
player is checked in by a left click on the player name in one of the tabs
Entering in advance or Groups (there are also short cuts in
the menus for checking in an entire group or club). A player that is checked in
get a check mark to the left of the name. Players are scratched by clicking
twice. If you accidently make some error, just click a third time and the
original state will return (the state toggles undefined-checked-scratched-undefined- ).
To make the initial pairing for all groups: select Pair all
in the menu Tools. To pair a single group: select the tab
Groups in the main window, click (right mouse button) on the group
you want to be paired then click Pair group
Reporting of results.
Select the tab Result in the main window. Select the group in which the
round is completed by a left-click on the name of the group in the list labelled
Groups (the name of the group will turn to red colour and the player
pairs will show up, white player to the left and the black opponent to the right
on the same row. Use left mouse click to mark the winner (or in the column in between in case
of draw). The program will confirm the entered result by showing it in the middle column.
Repeate the procedure for each player. When all results has been entered
the next round will be paired automatically.
Whenever you like, you can make print-outs of prefered data. Select e.g. the Print-menu that you can find close to most of the list boxes (at the top). The categories of print out alternatives shown in that menu is context sensitive (i.e. you will only see the ones that make sense for the contents of that specific list box). Usually there are several alternatives in the menu. If you like to do advanced things you can adapt some print out alternative(s) to your own taste (in which case you can select Adapt in the menu Print in the main window.
Testing
It may be a good idea making yourself comfortable with SOSS before using it
sharp. Just remember to not making the test event too small. It is e.g.
impossible to pair 7 rounds swiss if there are just 3 players checked in...
Also remember that it is easier to understand the ideas with all functions
if your "toy-event" is reasonable sized. There is really no need
for a computer program if you just need to pair e.g. 8 persons in a
round robin tournament, is it?
Team competitions.
You can choose to use team competitions
(i.e. in an individual competition set up rules to choose the best club etc).
This can be done based one various criterias in arbitrary combination. You can
create a team competition either when you create the event or later on in
the edit dialogue (select
Edit in the File menu).
Templates
To set up a certain event there may be a lot of data to
to enter like lots of groups, all configured differently
and there may be a number of complicated team competitions,
and so on. It would be a pity to have to re-do this next year (or maybe to re-do
it for a similar event quite soon).
To re-use the data you can create a template. To do that, select Create
template in the menu Tools. The data that are saved concerns
the event configuration, none of the data that concerns entrance (i.e.
the clubs and players are not included in the template).
Leaders
You may also add leaders to the clubs. This can be done using the same
dialogue as when you added the players. Just set the person type so that
it is Leader rather than Player The purpose of entering
leaders is to make it convenient for you to get the name and address of some
representative of a club. Typically you may want to confirm the entrances
by mail or send the printed final results, in which case you can produce
print outs for address labels or printouts for envelopes. It may also be
convenient to have the name and address in the same database as the
players and clubs in case of unexpected events.
Bookings
If there are entrance fees to the event, these can also be handled
in SOSS, you don't need a separate database for that. If the organizer of
an event administrates accomodation, food and alike, then also this
can be handled by the booking system of SOSS. You can get print outs
to see the current state of the payment, summations for both individuals
and per clubs. This makes it easy to maintain and to correct errors.
An evil thought: if it turns out to be hard to inqury the payment for
some person, you can just add a column for that in the standings print
out - I havn't tested this but I guess that that payment would arrive
quite quickly!
Cooperators
If an event administrates accomodation etc., then it may be that also
persons not participating in the event need accomodation (parents
or leader in events for youth competitions etc.). To make the booking summation
complete in such cases, you may optionally enter also non-players. This is
handled as leaders.
Printing
The printing system of SOSS is very flexible. Actually there is no print out
type at all in the core program, they are all just external objects. There
can be an arbitrary amount of print out types, specially there can be 0.
To save the tedious work of yours to create lots of print out types
SOSS is shipped with about 30 different print out types. If none of these is
to your satisfaction, you can make almost arbitrary changes of any
print out, changes concerning the lay out as well as the content.
If you want to do changes you need to select All print outs in
the menu Tools.
Click (left) on the print out type that you want to edit. You can also first
make a copy and perform the editing on the copy. Click right and select
Copy to make a copy.
If you eventually create some useful print out, I would appreciate if you
send it to me. Just send the file "printouts.en" to me and I will add your
additions to the standard collection. You can also import a specific print
out type from some other print out type file.
When you want to make a print out, you just need to choose the desired
print out type (template) from the menu above a list. This will cause
a paper print out with the players from the list on the screen. The template
controls the format of the printout.
SOSS will print the result from the latest finished round, i.e. normally
up to and including the round before the last paired round. Table numbers
and the pairing will be printed for the latest paired round.
It is also possible to choose some other round number for the print out
(from the same menu).
Internetpages
If you e.g. want to publish the carrent standings or the final results on
some internet site, you can use SOSS to directly produce such a
page. Select Adapted print out in some menu "Print".
Click Adapted for the print out you whish to create an Inernet
page from. Select the tab File in the dialogue window just opened.
Check Print to file and select Html as file format. Enter
a file name the way you prefere and finally Print. After that you
can link it and upload it. You can of course also preview the file in your
favourite browser first.
The layout of an Internet page usually need to slightly different from what
need when advertise the same stuff as a hard copy on the wall. This makes
a good reason for previewing before publishing. There are a few print out
types slightly modified to suit for web publishing.
Exporting to Excel etc. from SOSS
Maybe you want to make some further processing in some other program
of some data in SOSS. This can be done by directing a print out to a text file.
The important thing in this case is to ensure that print out type used puts the
data in stright columns. It can aslo be a good idea to omit header lines to
facilitate for the external program to identify the data. Most programs (yes
there are others than Excel...) manage to import from text file provided
that the columns are created using blanks. To create a text file, just follow
the instruction for Internet pages but select Text rather than
Html.
Import to SOSS from Excel, e-mail, etc.
Insead of typing the names of the players by hand, you can import the names
as well as some additional data from from a text file. The big advantage with
this is maybe not the time saved, but rather the accuracy of the entered data
- it will help you avoid embarrasing missspellings. Suppose you have got an
e-mail with some players from
some club. Just create a text file following this instruction: Mark the part of
the e-mail concerning the enterance and select "Copy" in your e-mail client.
Start the program "Notepad" and paste. Now select "Save as" in the file
menu and choose a suitable location and name for the file.
If you, for some reason, have played around with some of the persons
to enter in e.g. Excel you can similarly select "Save as" and also select
the file type to "Text" (or "Plain text" or similar)
A file created similar to the above can easily be imported to SOSS as an
enterance in advance. Select Import from the menu Tools
and then Text file. SOSS will try to identify the columns and their
mening, which will be displayed in Step 2 and Step 3 of the dialogue. You
can adjust this in the dialogue if it was not possible for SOSS to find out
how the information was grouped.
Bar codes
It is possible to print pairing cards (similar to monrad cards) before each round.
In addition there can be bar codes printed on the cards. After a game has been
finished the result can be recorded on the card, when the card is colleted.
When a batch of cards has been collected the results can easily be tranfered to
SOSS using a bar code reader. This method has been prooven very efficient, specially
on big events.
Bar code readers are standardized, and can either be connected to the keyboard input
(in parallel with the ordinary keyboard) or to a serial port. It is possible to
connect up to 5 bar code readers at the same time. Bar code reades can be configured
a bit different. Therefore it is important that you ensure they are configure the
right way berfore starting to use them (configuring is usually done by reading some
special bar codes trigging a configuring mode in the reader). The following properties
has to be fulfilled:
Mixed group
It may happen that some group has too few players. This may typically occur
in a chess event for youth. If, e.g., the number of players in the group for
the oldest youth contains only two or three players you can still offer them
to have meaningful games by attending the next oldest group.
If you make such a mixed group you are of course interested in the standings
of the two groups separately.
There is a function in SOSS that support this type of mixed group (you find it in the quick-menu that you get if you right-click on a group). You can chose to print the standings in the mixed group in total or in the original groups separately.